Our gameplay and our art direction weren't quite aligned with our audience, and it was quite complicated to know what direction to take. BigWhoop's market research was able to shed some light on this.
Our gameplay and our art direction weren't quite aligned with our audience, and it was quite complicated to know what direction to take. BigWhoop's market research was able to shed some light on this.
 
Florian GOLESTIN

Co-Founder - Wondersoft Studio

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